Associate Professor
University of Notre Dame
Designer, artist, and scholar working at the intersection of visual communication design, critical fabulation, and media aesthetics.
Recent News
UIC School of Design guest juror
m(other)ing exhibition open
forthcoming talk at Cornell
Otherworldly Games: An Atlas of Playable Realities
Game design, book design, illustration, creative writing
A book and game that imagines speculative worlds not through exposition or description, but through the rulesets that structure the games people might play in alternate realities.
Speculative Design
Otherworldly Games is a project that imagines speculative worlds not through exposition or description, but through the rulesets that structure the games people might play in alternate realities. The current iteration of the project is composed of large prints, performance texts, and a text-based video game.
Otherworldly Games riffs on the Fluxus experimental art movement. In 1969, Alison Knowles described the Fluxus “event score” as a “one- or two-line recipe for action.” Though rarely described as games, these scores feel like invitations to social play. Ludic event scores have fallen out of fashion since their heyday in the 1960s and 1970s. What, then, would such scores look like 50 years later in a culture where games are no longer a peripheral art form but culturally dominant? Instead of simply serving as precursors to contemporary video games, might speculative Fluxus event scores have something new to teach us about game-based worldbuilding?
Collaborator: Patrick Jagoda.
The larger project is a cross-genre, linked, and multimedia short story collection that imagines speculative worlds not through exposition or description, but through the rulesets that structure the games people might play in those alternate realities. These include a ghost story, an epic, a fairy tale, a post-apocalyptic survival narrative, a space opera, an Icelandic saga, and more. In addition to a 100,000-word, in-progress manuscript, chapter 13 is a non-linear, browser-based text adventure game, entitled Adventure Games!, which challenges the colonial legacy of the “adventure” genre.
illustration
icon design
game design
book layout
cover design
puzzle design
2-person show @ the Rzeszowskie Piwnice Museum
2-person show @ the
Glasshouse Gallery
ft. in workshop at the U.Chicago (Hong Kong)
Game Design
One of the rulesets, Adventure Games!, is a multilinear, online video game that includes images, animations, and choose-your-own-adventure-like branching choices that lead to 26 unique endings across approximately 30,000 words of prose.
Adventure Games! explores the colonial legacies of the adventure game genre, whose roots are embedded in resource management and simulation games, as well as the adventure and discovery genre of “AAA” mainstream video game design. The piece uses medium-specific components such as glitches that reroute user-friendly victories, pop-up interruptions that disrupt gameplay immersion, and variable narrative interactions that call Euro-American ideas of freedom into question.
Play the immersive web-based adventure game here.
Play a beta of the web-based adventure game here.
An expanded version of the project, entitled Otherworldly Games: An Atlas of Playable Realities, includes 20 short stories about speculative realities and their games, as well as an extended series of images, glyphs, and puzzles.
Impact
Several pieces from this project have been exhibited internationally, including in the Rzeszowskie Piwnice Museum in Poland and the Glasshouse Gallery at the Center for Digital Narrative in Norway. We have used the project to conduct an interactive workshop at the University of Chicago Francis and Rose Yuen Campus in Hong Kong.
Collaborator
Sector
Project team
Patrick Jagoda
University of Chicago
Speculative Fiction
Arts & Culture
Game Design
Sarah Edmands Martin, Patrick Jagoda